![]() They've finished one of their projects to refresher older parts of the game's map too. SCS said, "Cleaning up the old art and basing all light intensities and operations on fundamental physics make future systemic work in this area finally possible." They're clearly in it for the long haul. ![]() ![]() The new system isn't quite physically based rendering but does take a big step in that direction. The new lighting has required a huge effort to tweak and re-do loads of assets, and SCS explained that "the majority of all our teams had to stop working on anything else related to our future projects" so they could chip in.
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